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bpc.godot/3d/textures/CHAR_Abe_normal.png.import
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcilhv0vmo23e"
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path.s3tc="res://.godot/imported/CHAR_Abe_normal.png-26b71d12b735f0c9571b0af334f05fdf.s3tc.ctex"
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metadata={
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"vram_texture": true
}
[deps]
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source_file="res://3d/textures/CHAR_Abe_normal.png"
dest_files=["res://.godot/imported/CHAR_Abe_normal.png-26b71d12b735f0c9571b0af334f05fdf.s3tc.ctex"]
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[params]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=1
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=1
roughness/src_normal="res://3d/models/textures/CHAR_Abe_normal.png"
process/fix_alpha_border=true
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process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0