Added the 3d/lib folder to the project tracking
This commit is contained in:
@@ -54,7 +54,7 @@ _data = {
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}
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point_count = 3
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[node name="LVL_Dojo" type="Node3D"]
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[node name="LVL_Dojo2" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_6s8v0")
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@@ -128,20 +128,17 @@ bones/144/rotation = Quaternion(0.0836251, 0.00815776, -0.0114506, 0.996398)
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bones/144/scale = Vector3(1, 0.988152, 1)
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bones/145/scale = Vector3(1, 0.988152, 1)
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bones/147/rotation = Quaternion(-0.221647, 0.339515, -0.363982, 0.838522)
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bones/148/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
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bones/149/rotation = Quaternion(0.111233, 0.836302, 0.0532699, 0.534218)
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bones/151/rotation = Quaternion(-0.073814, -6.38316e-05, 0.00323307, 0.997267)
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bones/177/rotation = Quaternion(2.33455e-05, 0.326488, 8.18146e-06, 0.945201)
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bones/179/rotation = Quaternion(-0.0692451, 1.4876e-07, -0.122133, 0.990095)
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bones/180/rotation = Quaternion(1.94093e-05, 0.618271, 1.52784e-05, 0.785965)
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bones/182/rotation = Quaternion(-0.0148716, 1.19001e-07, 0.0894861, 0.995877)
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bones/183/rotation = Quaternion(-0.54574, -0.000989999, -0.134237, 0.827132)
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bones/186/rotation = Quaternion(-6.03214e-08, -0.339379, -3.20066e-08, 0.94065)
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bones/187/rotation = Quaternion(-0.0577629, 4.29432e-09, 0.124622, 0.990522)
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bones/188/rotation = Quaternion(0.0487956, 0.0270956, -0.104618, 0.992945)
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bones/189/rotation = Quaternion(0.119618, 0.0246304, -0.201232, 0.971901)
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bones/190/rotation = Quaternion(0.296053, 0.074978, -0.299789, 0.903802)
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bones/190/scale = Vector3(1.02228, 0.709667, 1.02989)
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bones/191/rotation = Quaternion(0.323383, 0.116111, -0.108216, 0.932862)
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bones/191/scale = Vector3(1.00927, 1.54748, 1.20052)
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bones/192/rotation = Quaternion(0.173203, 0.179363, 0.0473622, 0.967257)
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@@ -154,24 +151,19 @@ bones/197/rotation = Quaternion(-1.75578e-07, -0.163309, -2.94126e-08, 0.986575)
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bones/199/rotation = Quaternion(0.0623591, -5.43522e-08, -0.0594805, 0.99628)
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bones/200/rotation = Quaternion(-0.136749, -0.336162, 0.0128837, 0.931734)
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bones/201/rotation = Quaternion(-0.221647, 0.339515, -0.363982, 0.838522)
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bones/202/rotation = Quaternion(0.814934, 7.43642e-05, 5.32438e-05, 0.579554)
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bones/203/rotation = Quaternion(0.495299, 0.807857, -0.0961371, 0.304637)
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bones/203/scale = Vector3(1, 0.580216, 1)
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bones/205/rotation = Quaternion(-0.221647, -0.339515, 0.363982, 0.838522)
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bones/206/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
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bones/207/rotation = Quaternion(0.111233, -0.836302, -0.0532699, 0.534218)
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bones/209/rotation = Quaternion(-0.0738139, 6.38378e-05, -0.00323315, 0.997267)
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bones/235/rotation = Quaternion(2.34042e-05, -0.326488, -7.92195e-06, 0.945201)
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bones/237/rotation = Quaternion(-0.069245, -1.45863e-07, 0.122132, 0.990095)
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bones/238/rotation = Quaternion(1.96737e-05, -0.618271, -1.5251e-05, 0.785965)
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bones/240/rotation = Quaternion(-0.0148717, -1.07838e-07, -0.0894859, 0.995877)
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bones/241/rotation = Quaternion(-0.54574, 0.000990001, 0.134237, 0.827132)
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bones/244/rotation = Quaternion(-1.95898e-08, 0.339379, 1.78843e-09, 0.94065)
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bones/245/rotation = Quaternion(-0.0577627, -2.23176e-09, -0.124622, 0.990521)
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bones/246/rotation = Quaternion(0.0441633, 0.0270641, 0.101772, 0.993458)
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bones/247/rotation = Quaternion(0.0973164, -0.0245838, 0.221388, 0.970007)
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bones/248/rotation = Quaternion(0.265409, -0.0749767, 0.322363, 0.905549)
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bones/248/scale = Vector3(1.0252, 0.709469, 1.02345)
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bones/249/rotation = Quaternion(0.316723, -0.116423, 0.148175, 0.929611)
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bones/249/scale = Vector3(1.02125, 1.53912, 1.19427)
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bones/250/rotation = Quaternion(0.172219, -0.179654, -0.0256488, 0.968198)
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@@ -184,12 +176,7 @@ bones/255/rotation = Quaternion(8.96787e-08, 0.163309, -8.49257e-08, 0.986575)
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bones/257/rotation = Quaternion(0.0623588, 6.93806e-08, 0.0594803, 0.99628)
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bones/258/rotation = Quaternion(-0.136749, 0.336162, -0.0128838, 0.931734)
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bones/259/rotation = Quaternion(-0.221647, -0.339515, 0.363982, 0.838522)
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bones/260/rotation = Quaternion(0.814934, -7.43829e-05, -5.32325e-05, 0.579554)
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bones/261/rotation = Quaternion(0.495299, -0.807857, 0.0961371, 0.304637)
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bones/261/scale = Vector3(1, 0.580216, 1)
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bones/274/position = Vector3(1.9984e-15, 0.22424, 0.834584)
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bones/303/position = Vector3(0.589192, -0.0494387, 0.346797)
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bones/306/position = Vector3(-0.589192, -0.0494387, 0.346797)
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[node name="Abe_GEO_Lo" parent="Abe/Abe_Lo/CLOUDRIG_Abe/Skeleton3D" index="0"]
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material_override = SubResource("ShaderMaterial_o5d2o")
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