Added a simpler 'static' jump pose, and implemented in AnimTree
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@@ -1,9 +1,9 @@
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[gd_resource type="VisualShader" load_steps=16 format=3 uid="uid://c1r07k4gw7q3w"]
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[ext_resource type="Texture2D" uid="uid://45tpikb0js5i" path="res://3d/models/textures/CHAR_Abe_emit.png" id="1_12cij"]
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[ext_resource type="Texture2D" uid="uid://bi3cljuc4dicl" path="res://3d/models/textures/CHAR_Abe_diffuse.png" id="3_uxtot"]
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[ext_resource type="Texture2D" uid="uid://dhdeki5r0pg63" path="res://3d/models/textures/CHAR_Abe_metal-CHAR_Abe_roughness.png" id="4_ihydq"]
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[ext_resource type="Texture2D" uid="uid://bcilhv0vmo23e" path="res://3d/models/textures/CHAR_Abe_normal.png" id="5_wlfoi"]
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[ext_resource type="Texture2D" uid="uid://45tpikb0js5i" path="res://3d/textures/CHAR_Abe_emit.png" id="1_12cij"]
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[ext_resource type="Texture2D" uid="uid://bi3cljuc4dicl" path="res://3d/textures/CHAR_Abe_diffuse.png" id="3_uxtot"]
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[ext_resource type="Texture2D" uid="uid://dhdeki5r0pg63" path="res://3d/textures/CHAR_Abe_metal-CHAR_Abe_roughness.png" id="4_ihydq"]
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[ext_resource type="Texture2D" uid="uid://bcilhv0vmo23e" path="res://3d/textures/CHAR_Abe_normal.png" id="5_wlfoi"]
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[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_ecx0m"]
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constant = 0.2
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