Added a simpler 'static' jump pose, and implemented in AnimTree

This commit is contained in:
2024-12-11 15:36:12 -08:00
parent b9ae090f95
commit 5d400cc68e
7 changed files with 527 additions and 364 deletions
+4 -4
View File
@@ -1,9 +1,9 @@
[gd_resource type="VisualShader" load_steps=16 format=3 uid="uid://c1r07k4gw7q3w"]
[ext_resource type="Texture2D" uid="uid://45tpikb0js5i" path="res://3d/models/textures/CHAR_Abe_emit.png" id="1_12cij"]
[ext_resource type="Texture2D" uid="uid://bi3cljuc4dicl" path="res://3d/models/textures/CHAR_Abe_diffuse.png" id="3_uxtot"]
[ext_resource type="Texture2D" uid="uid://dhdeki5r0pg63" path="res://3d/models/textures/CHAR_Abe_metal-CHAR_Abe_roughness.png" id="4_ihydq"]
[ext_resource type="Texture2D" uid="uid://bcilhv0vmo23e" path="res://3d/models/textures/CHAR_Abe_normal.png" id="5_wlfoi"]
[ext_resource type="Texture2D" uid="uid://45tpikb0js5i" path="res://3d/textures/CHAR_Abe_emit.png" id="1_12cij"]
[ext_resource type="Texture2D" uid="uid://bi3cljuc4dicl" path="res://3d/textures/CHAR_Abe_diffuse.png" id="3_uxtot"]
[ext_resource type="Texture2D" uid="uid://dhdeki5r0pg63" path="res://3d/textures/CHAR_Abe_metal-CHAR_Abe_roughness.png" id="4_ihydq"]
[ext_resource type="Texture2D" uid="uid://bcilhv0vmo23e" path="res://3d/textures/CHAR_Abe_normal.png" id="5_wlfoi"]
[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_ecx0m"]
constant = 0.2