Added a simpler 'static' jump pose, and implemented in AnimTree
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@@ -1,6 +1,6 @@
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[gd_resource type="VisualShader" load_steps=22 format=3 uid="uid://dewwedodqpjub"]
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[ext_resource type="Texture2D" uid="uid://c7g1lervup6pt" path="res://3d/models/textures/CHAR_AbeFace_emit.png" id="1_i27k8"]
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[ext_resource type="Texture2D" uid="uid://c7g1lervup6pt" path="res://3d/textures/CHAR_AbeFace_emit.png" id="1_i27k8"]
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[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_d6qq4"]
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