Added a simpler 'static' jump pose, and implemented in AnimTree
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@@ -1,9 +1,9 @@
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[gd_resource type="VisualShader" load_steps=6 format=3 uid="uid://ct38forho5n4j"]
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[ext_resource type="Texture2D" uid="uid://cj3ncv0ep6gcp" path="res://3d/models/textures/LVL_Dojo_grid.jpg" id="1_1ynut"]
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[ext_resource type="Texture2D" uid="uid://bwijchpa6wb5d" path="res://textures/LVL_Dojo_grid.png" id="1_n2jv7"]
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ipci5"]
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texture = ExtResource("1_1ynut")
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texture = ExtResource("1_n2jv7")
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texture_type = 1
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[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_0onfs"]
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@@ -55,6 +55,7 @@ void fragment() {
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}
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"
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graph_offset = Vector2(-721, 180)
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nodes/fragment/0/position = Vector2(720, 100)
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_ipci5")
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nodes/fragment/2/position = Vector2(-460, 220)
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