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extends Camera3D
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@export var rail : Path3D
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@export var target : Node3D
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@export var seek_easing : float
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var target_pos
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# Called when the node enters the scene tree for the first time.
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func init():
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target_pos = target.position
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func seek_target():
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if target_pos != target.position:
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target_pos = target_pos.move_toward( target.position , target.position.distance_to(target_pos)/seek_easing )
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look_at( target_pos + Vector3(0.0,0.70,0.0) )
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func constraint_to_rail():
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position = rail.curve.get_closest_point( target.position )
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func _ready():
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init()
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func _process(delta):
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constraint_to_rail()
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seek_target()
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