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GDScript
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extends CanvasLayer
var start = preload("res://scenes/UI/Start.tscn").instantiate()
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# Called when the node enters the scene tree for the first time.
func _ready():
#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit )
#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play )
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_quit():
get_tree().quit()
func load_start_menu():
#$".".hide()
#get_tree().get_root().add_child( start )
get_tree().change_scene_to_file("res://scenes/UI/Start.tscn")
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