Reverted back to changing scenes for now. Ready for co-creative director review.
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
extends CanvasLayer
|
||||
var mainScene
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
#$CenterContainer/VBoxContainer/Button05.button_up.connect( _on_quit )
|
||||
#$CenterContainer/VBoxContainer/Button01.button_up.connect( _on_play )
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
func _on_quit():
|
||||
get_tree().quit()
|
||||
|
||||
func _on_play_lv0():
|
||||
get_tree().change_scene_to_file( "res://scenes/main.tscn" )
|
||||
func _on_play_lv1():
|
||||
get_tree().change_scene_to_file( "res://scenes/main1.tscn" )
|
||||
#$".".hide()
|
||||
#var w = get_node("/root/World");
|
||||
#
|
||||
#if !w:
|
||||
#get_tree().change_scene_to_file( "res://scenes/main.tscn" )
|
||||
#else:
|
||||
#w.load_level()
|
||||
#w.player_spawn()
|
||||
#w.show()
|
||||
|
||||
Reference in New Issue
Block a user