Changed the way the fades work, and brought back in the Player
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@@ -0,0 +1,30 @@
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extends Node
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var game_name: String = "pDash"
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var game_version: float = 0.1
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## Resources
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var lvl_paths: Array[String] = [
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"res://scenes/levels/level_0.tscn",
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"res://scenes/levels/level_1.tscn"
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]
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## Variables
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const STARTING_LIVES: int = 3
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## Preferences
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var show_splash: bool = false
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func fade( type: String , t: float ):
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var fade = load("res://scenes/ui/fade.tscn").instantiate();
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if type == "in":
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fade.type = 0
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elif type == "out":
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fade.type = 1
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fade.speed = 1/t
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get_node("/root/Main/Curtains").add_child( fade )
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func splash():
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var splash = load("res://scenes/ui/Splash.tscn").instantiate();
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get_node("/root/Main/Splash").add_child( splash )
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await splash.get_node("AnimationPlayer").animation_finished
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