Changed the way the fades work, and brought back in the Player

This commit is contained in:
2024-01-22 17:00:30 -08:00
parent 630670d5b1
commit bde3cc5976
14 changed files with 626 additions and 36 deletions
+12
View File
@@ -0,0 +1,12 @@
extends CanvasLayer
@export var res: Resource
func _ready():
if PDash.show_splash:
await $AnimationPlayer.animation_finished
get_tree().change_scene_to_packed( res )
#queue_free()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass