Changed the way the fades work, and brought back in the Player
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extends CanvasLayer
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@export var res: Resource
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func _ready():
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if PDash.show_splash:
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await $AnimationPlayer.animation_finished
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get_tree().change_scene_to_packed( res )
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#queue_free()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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