initialized levels and players on the loading function.
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@@ -13,7 +13,7 @@ var lvl_paths: Array[String] = [
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const STARTING_LIVES: int = 3
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## Preferences
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var show_splash: bool = false
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var show_splash: bool = false
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func fade( type: String , t: float ):
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var fade = load("res://scenes/ui/fade.tscn").instantiate();
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